﻿//////////////////////////////////////////////////////////////////
//
// Heartbeat.cs
//
// Copyright (c) 2012 Dan Pike.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation files
// (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using Interfaces;
using ProtoBuf;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Utilities;

namespace Messages
{
   [ProtoContract]
   public class Heartbeat : Message<Heartbeat>, IHeartbeat
   {
      ////////////////////////////////////////////////////////////////////////
      //
      private string displayName_;
      private HeartbeatStatus status_;
      private string statusText_;
      private string planet_;
      private bool isClient_;

      ////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// 
      /// </summary>
      public Heartbeat()
         : base(ProtoBufTags.IHeartbeat)
      {
      }

      ////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Implementation of IHeartbeat
      /// </summary>
      [ProtoMember((int)ProtoBufTags.HeartbeatDisplayName)]
      public string DisplayName { get { return displayName_; } set { displayName_ = value; } }
      [ProtoMember((int)ProtoBufTags.HeartbeatStatus)]
      public HeartbeatStatus Status { get { return status_; } set { status_ = value; } }
      [ProtoMember((int)ProtoBufTags.HeartbeatStatusText)]
      public string StatusText { get { return statusText_; } set { statusText_ = value; } }
      [ProtoMember((int)ProtoBufTags.HeartbeatPlanet)]
      public string Planet { get { return planet_; } set { planet_ = value; } }
      [ProtoMember((int)ProtoBufTags.HeartbeatIsClient)]
      public bool IsClient { get { return isClient_; } set { isClient_ = value; } }
   }
}
